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My work on Sin city - Virtual background replacement, Rain Rnd, and Matchmove solutions

Check out my Film Credits here -
https://www.imdb.com/name/nm0698473
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I was hired by café FX in Santa Maria to create effects shots for 30 shots on the film Sin City.
I began by working on a complicated crane matchmove shot that took almost two weeks to sus out using matchmover and boujou matchmoving software. From there i moved on to about 20 shots in a sequence where Clive owens jumps out of a window. Seen here is one of those 20ish shots just before he jumps out the window.
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I think i worked on around 5 shots just providing match move camera solutions. I had gotten decent at boujou and matchmover.
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In most shots I was tasked with total background replacement with a completely CG one. While a lot of the city buildings were already created, Some shots required a close-ups. In this particular shot I had to create most of the foreground stuff from scratch. This brick wall was modeled using some game techniques I had learned in lightwave modeler. I also created pipes and incidentals to add some details as well. Making them slightly irregular helps sell realism.
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Although they had a comping department for finals, I composite all my shots prior to giving them to the composite artist to make sure all my elements works perfectly.
I also did grass effects, and rain R&D.
The rain effects were particles that when they hit the floor created a splash sprite. I created them after a bunch of tests, and they were used in some of my 20 shots as well as by a few other artists at cafefx.
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Check out my Film Credits here -
https://www.imdb.com/name/nm0698473
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Check out my bro's Blender website : digitaltreats.com

VFX - virtual background replacement on the movie Sin City for cafeFx

VFX - virtual background replacement on the movie Sin City for cafeFx